class ConPlayerStart extends UTTeamPlayerStart
	placeable
	hidecategories(Collision);

var(ConProperties) int            ConStartingTeam;    	
var(ConProperties) byte           ConTeam0Desire;
var(ConProperties) byte           ConTeam1Desire;
var(ConProperties) byte           ConAssociatedStage;
var(ConProperties) string         ConClassPreference;
var                int            UsedTime;

function Reset()
{
	Self.TeamNumber = ConStartingTeam;
}

function SpawnUsed()
{

}

DefaultProperties
{
}
